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In my game, one of my players wanted to create a half ogre, for the same basic reasons as the ones you provided (save movement speed) and we came up with basically the same abilities as you except that it was +2 STR and +1 CON. All of those benefits together is more than other races get. Reduce either the Str or Con bonus to a +1 or remove the skill proficiencies. Declare that members of this race are on average 8 to 9 feet tall. That is, when looking at this giant, I see a race that is obviously superior to its next closest race, I.e. One of the pieces of advice in the DMG when making modifications is to ask yourself if anyone would choose the previous alternative to the new option. I would suggest considering removing one of the skill proficiencies and maybe even bringing the speed down to 35 feet. Personally, I'd probably leave occupying 10 feet by 10 feet in and focus my nerfs elsewhere, because it's the only thing this race has that makes it really unique. If you allow it to deal double weapon damage, it's definitely overpowered. If you allow it to occupy 10 feet by 10 feet, it's probably overpowered. If you ignore the effects of having Large size, then it's a really strong race, with its good ability score increases, 2 skill proficiencies, and higher speed.
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So, in summary, this is either a really strong race or an overpowered one. Languages: Common + 1 other, the same as everybody else. This is, again, not overpowered, but definitely strong. Speed: 40 feet is faster than any other race except the Aarakocra, who you can't really compare against because their ability to fly is the entire point of their race. Overt Presence and Natural Athlete: Proficiency in 2 skills is pretty good. It's certainly open to some potential abuse with a Strength score of 20, a Fir Bolg could lift, drag, or carry 2400 lb and have a carrying capacity of 1200 lb (double that with a Bear Totem Barbarian). Powerful Build: The usefulness of this is dependent on your group's playstyle. Oddly enough, reach is actually independent of creature size, so you don't have to worry about that. This rule is hidden away in the depths of the DMG, so I'm going to assume that your players don't know about it and you don't tell them. Secondly, a Large creature technically doubles the damage die of their weapons. Note that they can squeeze into 5 foot spaces if they need to, so this is rarely a disadvantage. This will make it extremely strong for builds using opportunity attacks or protecting allies, especially with the Sentinel feat. Size: I'm guessing you didn't know the ramifications of a Large player race, because this is a big deal.įirstly, a Large creature occupies an area 10 feet by 10 feet, or 2 squares by 2 squares. So this isn't as strong as either of those.Īge and Alignment: Obviously don't really factor into mechanical balance. In a point-buy game, that means you want to try to start with 3 scores at 16, which only the Human and Half-Elf can do. However, barring exceptional multiclass combinations or other weird builds, no one needs more than 3 stats. I'll start by breaking this down by feature.Ībility Score Increase: This is on the strong side of player races, up there with Mountain Dwarves, Half-Elves, and Humans. You can speak read and write in both Common and Giant. You have proficiency in the Athletics skill. Your enormous size grants proficiency in the intimidation skill. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Fir Bolgs are between 8 and 10 feet tall and weigh between 340 and 400 pounds. The Fir Bolg sense of familial duty and strong convictions of integrity push them toward good. Fir Bolg society, with its emphasis of honor above all, has a strong lawful bent. They enter adulthood in their late twenties and usually live less than three centuries. Fir Bolgs have lifespans easily twice that of humans. Your Constitution score increases by 2, and your Strength score increases by 2. Is this race mechanically balanced when compared to the other available player character races?įir Bolg characters possess the following racial traits: Therefore, I set out to homebrew a race, and have laid out the mechanics of one where I predominately used the Goliath and Dwarf races as a base. all seem way too powerful to be a race as well as have a class.